MONTPELLIER ECUONE CITY · MANY PROJECTS · A SHARED FUTURE

PROJECT JOURNAL / 01

Montpellier is moving forward.
Here's how.

From the first prototype to the details that make a difference: images, technical choices and next steps for the Montpellier ECU ecosystem.

· Documented progress update

See the game's progress
Actual view of the Montpellier 3D prototype: Antigone's pale façades
ACTUAL SCREENSHOT Montpellier 3D · work in progress
01

MONTPELLIER IN 3D · PROTOTYPE

A more detailed city.
The same places, a fresh perspective.

The latest pass improves five areas of the game: ground surfaces, shops, Peyrou, Antigone and the Lez. The comparisons use the same framing and lighting to make the changes clear.

Gameplay excerpt · 30 seconds · recorded before the 10 October refinements.
THE PROTOTYPE IN MOTION

Images straight from the game.

The video shows movement and atmosphere in a working build. The screenshots below document more recent visual refinements.

Watch the compressed panoramic video too ↗

Playback starts on request to reduce mobile loading.

Explore the game page →
01

Clearer ground surfaces

The stone has been lightened and distant paving softened. The shaders use coordinate derivatives to reduce fine details as the camera moves away, reducing pattern shimmer.

02

Streets coming to life

Shop windows have been furnished and windows enriched. Façade materials add local variation without rebuilding the map.

03

A less uniform Peyrou

Bark colour variations and slightly irregular foliage volumes give the trees more variety while keeping their positions.

04

An identity for Antigone

Pale façades, horizontal bands and pilasters locally replace generic shutters. The shader distinguishes the neoclassical style from that of the old city centre.

05

Reworked riverbanks and water

Vegetated strips follow the shore. Their geometry is clipped to avoid overlapping the water; ripples combine several scales to reduce regularity.

02

FROM PROTOTYPES TO DEVICES

MTP OS & Lumia.
Two fields of experimentation.

Actual screenshot of the Montpellier ECU centre in the FreeBSD virtual machine
TESTED IN A VIRTUAL MACHINE

MTP OS: a desktop with a Montpellier ECU identity

The Montpellier ECU centre starts in a FreeBSD virtual machine. The midnight-blue and gold desktop, MTP menu, local spoken welcome and market widget form an initial native integration.

Understanding the technical progress

The centre retains a dated cache when the network is disconnected. Programs are launched through a catalogue and a confirmation step. The 10 October report records 42 successful application tests under FreeBSD and a verified restart.

The splash transition still needs work. Speech recognition and generative conversation have not been validated. No public ISO has been produced.

WINDOWS PHONE / ARM32

PORT IN PROGRESS

Lumia: preparing local AI for older hardware

The llama.cpp engine libraries have been compiled for ARM32/UWP. A UWP host and its package have been built on PC to prepare for running a small GGUF model.

Understanding the technical progress

The port adapts system access to UWP constraints: desktop-only Windows functions are disabled and model weights are read into RAM. This validates compilation, but not yet operation on the phone.

The next proof required: actual generation on Lumia, followed by memory and speed measurements. Engine installation and local inference are not confirmed at this stage.

Discover the Lumia project →
03

AN ECOSYSTEM TAKING SHAPE

The website, tools and creations.

WEBSITE LIVE

Clearer access to projects

The Premium homepage brings the projects together, a dedicated page presents the game and a library links to 31 public resources. The classic experience remains available.

What has changed technically

Pages have direct links and dedicated metadata. The homepage has been checked on desktop and mobile. Market information is hidden when price freshness or data quality cannot be verified.

Firebase email/password configuration is ready; website forms and sessions still need to be integrated before registration opens.

Browse the library →
RESEARCH & DEVELOPMENT

MATRIX & AI infrastructure

Work focuses on organising roles, choosing models and establishing cloud-service access conditions. Audits and offline checks prepare the next experiments.

Where does the AWS work stand?

Preparing access and quotas does not establish operational inference capacity. The latest reports consulted confirm no successful inference response. This remains experimental work, with no public cloud service promised.

Discover MATRIX →
CREATIONS IN PREPARATION

Comics, stories & visual worlds

The creations extend the Montpellier ECU universe: De l’écran à l’abandon, Le Comte, Wung Su and Hagakure. The website presents the introductions and previews available.

From editorial work to publication

Mock-ups and previews must be distinguished from final editions. Corrections and editorial validation continue; catalogue payments remain disabled.

Discover the graphic novels →
04

WHAT YOU CAN USE

Services and their actual availability.

VIEWING

MTP Live & Wallet

View market sources and the assets of a public address. Prices depend on data freshness and liquidity.

MTP Live ↗Wallet →
LOCAL TOOL

Exchanges between members

Prepare a listing on this device, copy it and share it yourself. Automatic publication and payments are not enabled.

Prepare a listing →
DISCOVERY & RESOURCES

Creation, AI tools & Monia

Explore content, experiments and published Windows releases of Monia. Availability depends on each project and version.

AI space →Monia releases ↗

THE NEXT CHAPTER STARTS HERE

Visible progress.
Explained step by step.

This journal presents the documented state as of 10 October 2026. Screenshots show working versions; future editions will follow new validations.

Talk with Montpellier ECU →